Case Study

Shaping BodyNetics

Fusing Fitness with Tech

In this case study, I detail my experience designing BodyNetics from scratch, crafting a platform that offers personalized fitness plans alongside essential fitness gear. The journey involved turning complex user needs into a simple, compelling user interface and experience.

Introduction

BodyNetics is a brand created by a team with years of experience working with professional athletes as well as amateurs and people trying to get their bodies back on track. The mobile app includes exercises, workouts and training plans tailored to users needs.

In addition to the exercises themselves, the app includes an integrated store with equipment for them. This allows the company to increase its product sales without being limited to an online store.

My role

My task was to prepare the visual identity, landing page and interface design of the mobile app.

Since the client already had a vision of the direction the visual identity should go, preparing it was not time-consuming and I could quickly focus on the mobile app.

BodyNetics logo.
BodyNetics promotional graphics.
The challenge

The client needed an application that would, on the one hand, meet the user's need for exercise support and performance tracking, and on the other hand, allow them to sell their products.

The target users were both gym-goers and those who exercise at home or in the office. So there was motivation to analyze whether there were any significant differences in the needs of these target groups.

Research

Unfortunately, the client's budget and the time available for the project were severely limited, but it was nevertheless possible to get a little better insight into the needs of potential users of the application. Since the product was to be used by people exercising at the gym, outdoors and at home, it seemed reasonable to prepare personas describing these groups.

Despite the small budget and short timeframe, it was worth a try to conduct basic research. A cheap and quick method in the form of a survey promoted on Facebook groups proved to be an appropriate solution for the circumstances. As an added incentive to respond, a discount code was sent to the client's store for anyone who completed it.

What were the objectives of the study? It was worthwhile to get answers to the following unknowns:

  • How long a typical workout lasts.

  • Whether the user has a phone with him or her or nearby while training.

  • Whether and where the user buys sports equipment.

  • At what times he performs workouts.

  • Whether he measures his progress somehow.

  • Whether he has problems with regularity.

  • Whether he has tested any workout apps.

  • Whether he takes expert advice, if so, in what form.

As a completion and additional resource, I also used a publicly available survey conducted by Walter R Thompson describing fitness trends in 2018 and a survey conducted by Freeletics.

Through the responses it was possible to see some differences between those who exercise at the gym and those who try to exercise at home or in the office. First, the workouts of those going to the gym were longer (predominant answers: 1h, 1.5h) than those exercising at home (predominant answers: 30 min). Another noticeable difference was the regularity of workouts - those exercising at home were much more likely to skip them than those who went to the gym. When it came to having a phone nearby during a workout, among those exercising only at home the vast majority had it nearby, while the percentage was lower for those going to gyms. Noteworthy, gym-goers were more likely to use sports bands or smartwatches.

Sports bands and smartwatches are increasingly being used to track workouts. The illustration shows the concept of the BodyNetics app for the Apple Watch.

Another noteworthy difference was that people who do not work out at the gym overwhelmingly do not use the services of experts. This was an expected result, looking at the fact that people who go to gyms have the opportunity to take advice from fitness trainers who are on site. However, the situation is slightly different with the use of dedicated workout tracking apps - here people who exercise at home are even slightly more likely to use them.

As I mentioned earlier, the above information was enriched by, among other things, research conducted by Freeletics. They complemented the knowledge gathered through the survey.

“42% of Americans claim they don’t have enough time to work out”

The above information coincides with the survey results, which said that the biggest problem with exercise is finding free time.

“A third of Americans have missed a training session because the weather was “too bad””

Very interesting information that shows the problem and where some value can be delivered to the user - even people who regularly use the gym or train outdoors can be offered help to train at home when the weather is not favorable.

“45% say that workouts they could do at home would make them more likely to exercise”

We can conclude from this that by offering an attractive form of home exercise, it is possible to gain possible new customers.

“22% don’t exercise because they don’t see results”

Another problem whose solution could bring value to the end user and, consequently, to the customer. Perhaps regular tracking of progress by the app and display of trends and statistics would be an added motivation?

Having such data, I thought it worthwhile to prepare personas based on them to better illustrate the differences relative to groups of potential users.

The personas represent two groups of users - one is a regular attendee at the gym who is highly motivated to exercise. The other describes people who would like to start exercising or have already started, but do not engage in the exercises so much and exercise mainly at home.

Competitor analysis

In addition to a little insight into the target users, a quick and inexpensive way to deepen knowledge was to analyze existing solutions on the topic of training support applications. Seeing what value the current solutions provide makes it easier to see the fields where our solution will have an advantage.

iOS, Android
Fitbit
  • Requires subscription

  • Dedicated to people who exercise at home

  • Personalized exercise plan

  • Audio coaching

  • Recommended workouts

iOS, Apple Watch, Android
Runastic
  • Focuses on runners

  • Tracks and records running routes

  • Ability to set goals

  • Ability to share training results

  • Apple Watch app

iOS, Android
Sworkit
  • Video instructions that explain how to perform a particular exercise

  • Many types of workouts prepared by experts. The professionally prepared instructional videos are worth noting here.

  • Ability to personalize your workouts.

  • Free for the first month, then a subscription is required.

iOS, Android
Nike+ Training Club
  • Free access

  • Instructions prepared by professional trainers

  • Workouts that do not require equipment

  • Ability to download instructional videos.

From an analysis of similar solutions, it can be concluded that the developers emphasize well-prepared video instructions and the ability to conveniently track workout results, along with the option to personalize those future workouts. Fitbit and Nike+ additionally promote their physical products, although in a limited way - it is more of a brand promotion.

Problem statements
Continuing to analyze the collected data, I was able to prepare some problem statements that better represent the challenges and issues that the application can solve.
Anna is a student who needs a way to better organize her workout schedule because diffrent lecture times make it difficult to exercise regulary.
Paweł is a busy IT specialist who needs to find a way to lose some weight and improve his muscle mass in an relative easy way, because he has little free time.
Anna is a student who needs a way to motivate her to continue her workouts because she does not see big progress.
Paul is a busy IT specialist who needs to figure out what workout equipment will work for him, as he would like to use it at home to exercise more efficiently.
Anna is a student who needs a idea for home workout exercises because weather does not encourage going to the gym.
Solutions
After defining the challenges, we started looking for ideas that would deliver value to users while trying to fit into the client's business plan.

Together with the client, we determined the functions that could be implemented:

  • Tile-based activity type selection.

  • Ability to customize the exercise before starting.

  • Presentation of videos explaining the exercise.

  • A scoring system to additionally motivate people to exercise.

  • View of statistics and points earned.

  • Calendar module - the user will be able to assign workouts to specific days.

  • Integrated store - it will be possible to buy equipment offered by BodyNetics in the app.

  • Recommended accessories - the app will suggest buying accessories for a particular workout if they are useful or necessary.

Lo-fi wireframes
At first, I prepared lo-fi wireframes, so that I could then determine with the client whether the direction met his expectations. In addition, it was possible to quickly check whether the proposals and the way they were designed had any big problems.
The process of creating a new account at BodyNetics.
At the beginning, the user registers by providing the necessary data. Information about gender, age and weight will allow better adjustment of default training parameters. The following mockups show the process of selecting and performing workouts. Each workout has its own number of points, which will be visible later in the statistics - an additional motivational factor. In addition, in the future they can serve as a reward in the form of a discount.
The process of selecting and performing the exercise.
As an additional motivation to buy training equipment, the exercise details card displays recommended accessories that can be bought in the store. The workout itself is divided into sections proper - where video instruction is displayed - and a rest section. The user has the option to repeat a portion of the exercise or skip it if desired. When the workout is over, the time and the number of points earned are displayed.
Stats, Calendar and Store section. Based on the exercises the user has done, the store promotes tailored products.
Unfortunately, as I mentioned before, time and budget for the project was limited and it was not possible to organize extensive testing. However, it was possible to test the wireframes on a small group of people - co-workers who exercise regularly, irregularly or are considering starting to train. Testing the mockups made it possible to verify, at least to a small extent, whether users understand what the app offers and can handle selecting and configuring exercises.

One observation was that the functionality of adding and deleting exercises to the calendar hidden under a swipe gesture left users unaware that these exercises could be scheduled. In the next iteration, this problem has been addressed.

Another element that was improved based on user observations and feedback was the addition of clearer information on what part of the exercise user was in.
Detailed mockups
Chasing a deadline, I went back to design and, using all the information I acquired, designed detailed application screens. Although dark mode wasn't that popular at the time (it wasn't even supported by default in operating systems), I thought it was possible to come up with a concept that would be available in two versions - the idea came from the fact that some potential users would be using the app outdoors during the day (where a light theme would provide good readability in the sun) and some in the evening in the apartment (where a darker theme would be more eye-friendly).
Light mode mockups.
And a dark mode version.
After preparing the app screens, I took care of the last task given by the client - designing the landing page of the new app. The styling of the page, of course, refers to the branding and design of the app itself.
Summary
Despite limited funds and short time, I think I managed to prepare a project that meets the client's business objectives and will provide positive value to users. Unfortunately, I was not able to participate in the further development and implementation phase of the project, but nevertheless the opportunity to design such an application from scratch was a very interesting and informative experience.
Not all ideas and solutions eventually entered implementation - for example, the final version of the store was ultimately truncated from earlier assumptions. Also, an application for smartwatches was not created, although, as it later turned out, this is a good direction of development, looking at the increase in popularity of these devices.